HUNGER
Well fed (day 1-3): The party should eat at least twice a day to avoid hunger. If a meal is missed, the next time a meal rolls around, the party should be prompted by the GM with deep feelings of hunger. This hunger, if not sated, will persist for three days, after which point it will subside. Fasting begins here.
Fasting (day 3-10): You will be fatigued if you don’t rest while fasting. You take -1 on all disciplines checks (cumulatively) if you don’t rest during the day and night. Your MEAR attributes are also reduced by one increment. You will likely experience an unusual clarity of thought but frequent mood swings and some difficulty concentrating.
Starving (day 10-30): You take -2 on all discipline checks during this period. The effects increase by -1 if you don’t rest during the day and night. You begin to noticeably lose weight, and your MEAR attributes are reduced by two increments.
Famished (day 30-50): Your disciplines are permanently reduced by 3, and your MEAR attributes are permanently reduced by 2 increments from their maximum value. Each day, you must roll a d10. If you roll 5 or lower, all your MEAR attributes are permanently reduced by another increment. If any of them hit 0, you die of starvation.