HEAVY WEAPONS
Heavy weapons can be used most effectively by engineers with their operator skill. If someone without this skill attempts to use a heavy weapon, their attacks suffer -5 accuracy. Heavy weapons ordinarily can not be moved, but they may be attached to battle stations in battle-ready vehicles. Heavy weapons can be targeted independently from the vehicle they are attached to.
ITEM | COST | NOTES / DESCRIPTION | ||||
Cannon | 250,000 lux | An inaccurate gun that fires massive, damaging projectiles. Has 5 protection.
Requires operator Range: 100m, -5 accuracy, must be reloaded |
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Vesper rail | 250,000 lux | A slow to charge but incredibly powerful energy cannon. Has 4 protection.
Requires operator, 3ep Range: 100m, 2m aoe |
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Flame gun | 50,000 lux | A gun that projects a stream of flames over short distances for damage over time. Has 3 protection.
Requires operator Range: 20m, inflicts damage over time for five turns. |
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Turret | 50,000 lux | A precise, piercing gun. Has 2 protection.
Requires operator Range: 100m, +5 accuracy, pierces, must be reloaded |
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Trebuchet | 10,000 lux | A large wooden sling to toss ammunition over great distances. Has 2 protection.
Requires operator Range: 100m, accuracy, must be reloaded |
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Ballista | 10,000 lux | A precise spring loaded projectile launcher.
Requires operator Range: 100m, +5 accuracy, must be reloaded |