ENGINEERING


Engineering allows you to craft a multitude of objects. You can choose to craft arms and armour, architecture, or even attempt to invent new things on your own. The engineer is capable of creating more than any other character.

Recipes


SKILLS


1. Operator

Prerequisites: engineering level 1

You know how to operate complex machinery, including siege weapons.

Rank 2

Your proficiency with machines improves, increasing all your rolls by 1

Rank 3

This boost increases to 2.


2. Rebuild

Prerequisites: operator

You are able to restore damaged architecture and machinery to its original condition. For every bundle of required materials, you can roll a d10 and restore that amount of resilience to the target.

Rank 2

Roll 2d10 for every bundle instead


3. Repair

Prerequisites: operator

You are able to repair damaged weapons by gathering a bundle of materials and rolling the dice. The DC to repair is 7. Materials are consumed regardless of success.

Rank 2

You can repair broken weapons in this way.


4. Craft

Prerequisites: rebuild or repair

You are able to craft miscellaneous goods and tools by combining bundles of materials. The DC for crafting an object is 6.


5. Construction

Prerequisites: engineering level 4 and rebuild

You are able to construct simple building components by combining bundles of wood, clay, or something similar and rolling the dice. The DC for this roll is 5.

Rank 2

You are able to use stone or metal in crafting. Using these materials doubles the protection stat for architecture. The DC for this roll is 7.


6. Synthesis

Prerequisites: craft.

An engineer can synthesize two objects that they know how to craft to combine one “form” with one “function” from the constituent objects. The materials required to craft both objects will be used. To create a functional prototype, roll the dice. Prototypes only succeed on a critical success. After prototyping, the object crafting DC decreases to 6.

Once employed, roll the dice on the following chart.

ROLL RESULT
1 If it can blow up, it blows up. If not, it breaks spectacularly. Everyone in its presence suffers from the effects of a critical hit.
2 The prototype is unstoppable. It performs a function, but it performs it indefinitely. We have a problem.
3 The prototype is unpredictable! It does something terrible and unexpected, but doesn’t hurt anyone.
4 The prototype disfigures and destroys itself. You can salvage materials with a DC 10 roll.
5 It’s hollow. All form but no function. At least it looks okay. You can salvage materials with a DC 9 roll.
6 It does… something. Something kind of useless. Not what you’ve intended.You can salvage materials with a DC 8 roll.
7 The form is somehow off, but it seems like the function is sort of okay. It won’t serve its purpose yet. You can salvage materials with a DC 7 roll.
8 It does what you want but it is much too weak or much too strong. Unacceptable! You can salvage materials with a DC 6 roll.
9 It works!.. For a while. Something unseen goes wrong. Your next prototype gets a +1 on this table (cumulative). You can salvage materials with a DC 5 roll.
10 Congratulations! The prototype is a success. The object can now be produced freely.

7. Smith

Prerequisites: engineering level 4 and repair

You are able to smith basic weapons and armor by combining bundles of materials. The DC for weapons is 5. For armour it is 7.

Rank 2

Gear can be customized for a particular person using the same DC’s to give them a morale boost upon victory when worn This doubles the working time and the value of the item.


8. Install

Prerequisites: construction and synthesis.

You gain the ability to install traps, weapons, surveillance, security systems, and other machines. The DC for installation is 4.

Rank 2

You are able to craft your own systems using materials (DC 6).


9. Hone

Prerequisites: synthesis and smith

You are able to roll the dice with new materials (the same amount required to create the weapon) to improve its qualities. You can choose to add +1 to M, +1 to E, +1 to A, or +3 to R to the weapon. The DC for this roll is 7. This can be done up to 4 times for each weapon and 6 times for armour.

Rank 2

The number of possible enhancements increases to 6 for weapons and 9 for armour.


10. Fortify

Prerequisites: engineering level 10 and either construction or synthesis

An engineer can fortify architecture, objects, and machines with special, power-fed properties using special materials. The DC for this check depends on the fortification. This also allows the user to construct arlams.


11. Augment

Prerequisites: engineering level 10 and either synthesis or smith

An engineer can augment weapons and armor with special properties. Only one augmented weapon can be carried at a time. The DC for these upgrades is 7.