AUGMENTATION
Type | Ingredients | Function |
Combustion
Arms |
8 hour’s time
Smithing tools Forge 1 unfortified physical weapon 1 fire striker |
When struck against a solid object in a particular way, combustion arms are set aflame. This fire acts as a light source and deals +1 persistent damage on a hit for 3 turns and adds 10 damage to attacks at the brink. They consume 1 bundle of oil for every day they are used this way. |
Splitting Arms | 8 hour’s time
Smithing tools Forge 1 unfortified melee weapon |
A splitting arm is capable of separating into two weapons on the same type, each carrying the properties of the original weapon. These weapons can be stowed as one. |
Combination
Arms |
8 hour’s time
Smithing tools Forge 2 unfortified weapons |
A combination arm is two weapons in one. When wielded, this weapon now qualifies as both weapon types and the wielder can choose to use one type or the other based on the attack they are executing. Bonuses from both weapons are combined. |
Conductive arms | 8 hour’s time
Smithing tools Forge 1 Unfortified physical weapon 1 small gemstone |
Conductive arms, when activated, surge with energy. Attacks with conductive arms have +3 accuracy and add 10 damage to attacks at the brink |
Vital arms | 8 hour’s time
Smithing tools Forge Energy well 1 Unfortified energy weapon 1 small gemstone |
These weapons hold energy within them passively and can be activated at any time to restore 2 energy to its user. |
Reinforced armour | 8 hour’s time
smithing tools forge 1 unfortified armour set 10 bundles of metal |
Forging additional plates onto an armour set improves its protection value by 1 |
Galvanized armour | 8 hour’s time
artisan kit 1 unfortified armour set 1 small gemstone |
Galvanized armour propels the wearer, increasing their movement speed by one metre. |
Reflective armour | 8 hour’s time
Artisan kit 1 unfortified armour set |
Reflective armour creates minor visual distortions, allowing the wearer to slip in attacks at unpredictable moments, increasing their accuracy by 2 |